#include <CIrrDeviceStub.h>
Inheritance diagram for CIrrDeviceStub:

| CIrrDeviceStub | ( | const char * | version, | |
| irr::IEventReceiver * | resv | |||
| ) |
| ~CIrrDeviceStub | ( | ) | [virtual] |
| bool checkVersion | ( | const char * | version | ) | [protected] |
| virtual void closeDevice | ( | ) | [pure virtual, inherited] |
IrrlichtDevice::run() will always return false after closeDevice() was called.
| void createGUIAndScene | ( | ) | [protected] |
| bool drop | ( | ) | [inline, inherited] |
Drops the object. Decrements the reference counter by one. Returns true, if the object was deleted. The IrrUnknown class provides a basic reference counting mechanism with its methods grab() and drop(). Most objects of the Irrlicht Engine are derived from IrrUnknown, and so they are reference counted.
When you create an object in the Irrlicht engine, calling a method which starts with 'create', an object is created, and you get a pointer to the new object. If you no longer need the object, you have to call drop(). This will destroy the object, if grab() was not called in another part of you program, because this part still needs the object. Note, that you only need to call drop() to the object, if you created it, and the method had a 'create' in it.
A simple example:
If you want to create a texture, you may want to call an imaginable method IDriver::createTexture. You call ITexture* texture = driver->createTexture(dimension2d<s32>(128, 128)); If you no longer need the texture, call texture->drop(). If you want to load a texture, you may want to call imaginable method IDriver::loadTexture. You do this like ITexture* texture = driver->loadTexture("example.jpg"); You will not have to drop the pointer to the loaded texture, because the name of the method does not start with 'create'. The texture is stored somewhere by the driver.
| gui::ICursorControl * getCursorControl | ( | ) | [virtual] |
Implements IrrlichtDevice.
| const c8* getDebugName | ( | ) | const [inline, inherited] |
Returns the debug name of the object. The Debugname may only be set and changed by the object itself. This method should only be used in Debug mode.
| IEventReceiver * getEventReceiver | ( | ) | [virtual] |
Implements IrrlichtDevice.
| io::IFileSystem * getFileSystem | ( | ) | [virtual] |
Implements IrrlichtDevice.
| gui::IGUIEnvironment * getGUIEnvironment | ( | ) | [virtual] |
Implements IrrlichtDevice.
| ILogger * getLogger | ( | ) | [virtual] |
Implements IrrlichtDevice.
| IOSOperator * getOSOperator | ( | ) | [virtual] |
Implements IrrlichtDevice.
| scene::ISceneManager * getSceneManager | ( | ) | [virtual] |
Implements IrrlichtDevice.
| ITimer * getTimer | ( | ) | [virtual] |
Implements IrrlichtDevice.
| const char * getVersion | ( | ) | [virtual] |
Implements IrrlichtDevice.
| video::IVideoDriver * getVideoDriver | ( | ) | [virtual] |
Implements IrrlichtDevice.
| video::IVideoModeList * getVideoModeList | ( | ) | [virtual] |
Implements IrrlichtDevice.
| void grab | ( | ) | [inline, inherited] |
Grabs the object. Increments the reference counter by one. Someone who calls grab() to an object, should later also call drop() to it. If an object never gets as much drop() as grab() calls, it will never be destroyed. The IrrUnknown class provides a basic reference counting mechanism with its methods grab() and drop(). Most objects of the Irrlicht Engine are derived from IrrUnknown, and so they are reference counted.
When you create an object in the Irrlicht engine, calling a method which starts with 'create', an object is created, and you get a pointer to the new object. If you no longer need the object, you have to call drop(). This will destroy the object, if grab() was not called in another part of you program, because this part still needs the object. Note, that you only need to call drop() to the object, if you created it, and the method had a 'create' in it.
A simple example:
If you want to create a texture, you may want to call an imaginable method IDriver::createTexture. You call ITexture* texture = driver->createTexture(dimension2d<s32>(128, 128)); If you no longer need the texture, call texture->drop(). If you want to load a texture, you may want to call imaginable method IDriver::loadTexture. You do this like ITexture* texture = driver->loadTexture("example.jpg"); You will not have to drop the pointer to the loaded texture, because the name of the method does not start with 'create'. The texture is stored somewhere by the driver.
| virtual bool isWindowActive | ( | ) | [pure virtual, inherited] |
while(device->run()) if(device->isWindowActive()) { // draw everything here }
| void postEventFromUser | ( | const SEvent & | event | ) | [virtual] |
Implements IrrlichtDevice.
| virtual bool run | ( | ) | [pure virtual, inherited] |
Also increments the virtual timer by calling ITimer::tick();. You can prevent this by calling ITimer::stop(); before and ITimer::start() after calling IrrlichtDevice::run(). Returns false if device wants to be deleted. Use it in this way:
while(device->run()) { // draw everything here }
while(device->run()) if(device->isWindowActive()) { // draw everything here }
| void setDebugName | ( | const c8 * | newName | ) | [inline, protected, inherited] |
Sets the debug name of the object. The Debugname may only be set and changed by the object itself. This method should only be used in Debug mode.
| newName,: | New debug name to set. |
| void setEventReceiver | ( | IEventReceiver * | receiver | ) | [virtual] |
Implements IrrlichtDevice.
| void setResizeAble | ( | bool | resize = false |
) | [virtual] |
Sets if the window should be resizeable in windowed mode. The default is false.
Implements IrrlichtDevice.
| virtual void setWindowCaption | ( | const wchar_t * | text | ) | [pure virtual, inherited] |
| text,: | New text of the window caption. |
gui::ICursorControl* CursorControl [protected] |
io::IFileSystem* FileSystem [protected] |
gui::IGUIEnvironment* GUIEnvironment [protected] |
IOSOperator* Operator [protected] |
scene::ISceneManager* SceneManager [protected] |
IEventReceiver* UserReceiver [protected] |
video::IVideoDriver* VideoDriver [protected] |
video::CVideoModeList VideoModeList [protected] |
1.5.1-p1